Paradroid
Altenpfleger
Super cooles Interview von Todd. Der Interviewer ist Ted Price (Insominac Dev)
Timestamps:
0:00 Introduction
1:26 Episode Start
3:35 Expectations for Starfield with fans
9:20 Advice for systems designers
11:46 Experience Transitioning into Microsoft
14:44 Taking Notes from Other Games
17:14 When the Idea of Starfield Was Born
19:43 Developing the "Muscles" for Making Games
22:46 Designing for Flexibility
24:58 Player Expectations for the RPG Genre
26:48 Complexity and Scope for Recent Games
31:17 How Starfield Lore Was Developed
33:32 What Part of Starfield is Built First
42:18 Challenges in Space Combat
46:24 What to Prioritize in Game Development
51:45 How Testing is Done at Bethesda
57:54 Staying Fulfilled in Game Development
59:18 Todd's New Perspective After Time Off
1:01:47 Todd's Thoughts on Leadership
1:04:10 Last Words for Fans and Newcomers
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Timestamps:
0:00 Introduction
1:26 Episode Start
3:35 Expectations for Starfield with fans
9:20 Advice for systems designers
11:46 Experience Transitioning into Microsoft
14:44 Taking Notes from Other Games
17:14 When the Idea of Starfield Was Born
19:43 Developing the "Muscles" for Making Games
22:46 Designing for Flexibility
24:58 Player Expectations for the RPG Genre
26:48 Complexity and Scope for Recent Games
31:17 How Starfield Lore Was Developed
33:32 What Part of Starfield is Built First
42:18 Challenges in Space Combat
46:24 What to Prioritize in Game Development
51:45 How Testing is Done at Bethesda
57:54 Staying Fulfilled in Game Development
59:18 Todd's New Perspective After Time Off
1:01:47 Todd's Thoughts on Leadership
1:04:10 Last Words for Fans and Newcomers